OpenHaptics Features
The extensible architecture enables developers to add functionality to support new types of shapes. It is also designed to integrate third-party libraries such as physics/dynamics and collision-detection engines as found in Unity or Unreal Engine. The OpenHaptics toolkit supports the range of 3D Systems haptic devices, from the low-cost Touch™ to the Touch X™ haptic device to the larger Phantom® Premium™ haptic devices. The OpenHaptics toolkit supports Microsoft® Windows® 10 and 11 and Linux®.
- OpenHaptics is available for Microsoft Windows 64-bit 10 and 11, as well as for Linux.
- Linux support, including support for 7 DOF option, pinch grips, and customized grips. TGZ packages are provided for easy installation across various Linux distros. Use OpenHaptics to develop Linux applications that require 7DOF positional sensing.
- Utilize the interchangeable snap-on end effectors or design your own custom grip for 6DOF Phantoms.
- Adjust torque parameters on 6DOF devices: Make individual adjustments to the torque parameters for pitch, roll, and yaw on the gimbal.
- New demos and source code examples: Jump-start your application development with new demos and examples that show you how to: use haptics to place a medical tool in the correct position; define your own force model; and set different material properties depending on depth of penetration.
- HapticsDirect plug-ins available for Unity and Unreal gaming engines